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A Twilight Station
Reference: Twilight's train station from Kingdom Hearts series
My Role: Modeler (except junk piles and Junk Bot) and Animator
The story of a robot on a human world full of junk and junk piles, whereby the robot must clean up the junk on the human world in order.
3D Modeling Role:
I created an easy windmill, a street, and a junks.
Animating Role:
I created one scene at the final of the video, a falling of junks.
Chocola and Cheese
I have a reference from Chocola and Cheese from Sonic the Hedgehog series. I use my knowledge about rigging (paint weight) and animation by keyframe to create this one.
Nightmare: Deep Inside the Heart
Reference: Dark Deception (Models, Story, Audio, etc) like a fan made version
Credit: Glowstick Entertainment, Inc.
Reward: Second round of National Software Contest 22 (NSC 22)
Nightmare was conceptualized by playing the labyrinths in real life, but the labyrinths that are available today are quite rare. And there is nothing new except going inside and only looking for a way out. We are therefore adding more items including enemies to chase and items to add for the challenge and enjoyment of the game. So that make the game suitable for the style of horror under the concept "Someone trying to find a way out of the maze while running away from his imagination."
The Explorer (Game Development on Simulated Ecosystem for Learning through Virtual Reality Technology)
My Responsibility: Coding game system via blueprint
Multimedia Website
This work is a collaboration between two faculties, the Faculty of Architecture and the Faculty of Information Technology. The Faculty of Architecture is the website design, which will design functions and various features of the web, while the Faculty of Information Technology is a web developer, who will develop a website until it come out according to the pattern that was designed.
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Contract
Email: maxthitikorn17813@gmail.com
Tel: 083-888-2241
Linkedin: click here
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