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MY NAME IS THITIKORN PADUNGWATSAWAT

    My name is Thitikorn Padungwatsawat, nickname is Max, I'm 22 years old. My journey started in the Faculty of Information Technology at King Mongkut's Institute of Technology Ladkrabang (IT KMITL).
    I'm interested in games industry. I have experience in developing games as my works below. I also have experience with RPG Maker and front-end development. I'm looking forward to pursuing career path involving games development.

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My Education

King Mongkut's Institute of Technology Ladkrabang
Multimedia and Game Development
Faculty of Information Technology
GPA: 2.82

Ritthinarongron School
Science - Math Program
GPA: 3.98

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Language

    Thai:         Native
    English:    Upper Intermediate (CEFR 60)

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My Skill & Works

- Autodesk Maya (Basic)

   I have had experience in 3D modeling, rigging and animation by using Autodesk Maya. I have had practiced different types of modeling and techniques. But I have a hard time to making the character that is the living species. 

A Twilight Station

Reference: Twilight's train station from Kingdom Hearts series


Junk Bot

My Role: Modeler (except junk piles and Junk Bot) and Animator

    The story of a robot on a human world full of junk and junk piles, whereby the robot must clean up the junk on the human world in order.

    

    3D Modeling Role:   

    I created an easy windmill, a street, and a junks.

   

    Animating Role:

    I created one scene at the final of the video, a falling of junks.


   

Chocola and Cheese

    I have a reference from Chocola and Cheese from Sonic the Hedgehog series. I use my knowledge about rigging (paint weight) and animation by keyframe to create this one.


 - Unity (Basic C#)

    I have had experience in developing VR games by using Unity and Oculus Rift under "Nightmare: Deep Inside the Heart" name. This project has been submitted to the National Software Contest 22 (NSC 22) and reach to the second round.

Nightmare: Deep Inside the Heart

Reference: Dark Deception (Models, Story, Audio, etc) like a fan made version

Credit: Glowstick Entertainment, Inc.

Reward: Second round of National Software Contest 22 (NSC 22)

    Nightmare was conceptualized by playing the labyrinths in real life, but the labyrinths that are available today are quite rare. And there is nothing new except going inside and only looking for a way out. We are therefore adding more items including enemies to chase and items to add for the challenge  and enjoyment of the game. So that make the game suitable for the style of horror under the concept "Someone trying to find a way out of the maze while running away from his imagination."  


 - Unreal Engine (Blueprint base)

    I have had experience in UE4 from self-learning while developing VR games in HTC Vive under "The Explorer" name. This project has been submitted to the National Software Contest 23 (NSC 23) and reach to the second round.

The Explorer (Game Development on Simulated Ecosystem for Learning through Virtual Reality Technology)

My Responsibility: Coding game system via blueprint



 - HTML/CSS            - Javascript

    I have had experience from developing multimedia websites. This work is a collaboration between two faculties, the Faculty of Architecture and the Faculty of Information Technology, which is a project that focuses on website development that does not have any back-end side.

Multimedia Website

   This work is a collaboration between two faculties, the Faculty of Architecture and the Faculty of Information Technology. The Faculty of Architecture is the website design, which will design functions and various features of the web, while the Faculty of Information Technology is a web developer, who will develop a website until it come out according to the pattern that was designed.

Visit Website Here

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Contract

Email: maxthitikorn17813@gmail.com

Tel: 083-888-2241

Linkedin: click here

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