Nightmare: Deep Inside the Heart

Nightmare: Deep Inside the Heart

Reference: Dark Deception (Models, Story, Audio, etc) like a fan made version

Tool: Unity with VR

My Responsibility: Coding, Level Design, Texturing, Sound

Credit: Glowstick Entertainment, Inc.

Reward: Second round of National Software Contest 22 (NSC 22)


    Nightmare was conceptualized by playing the labyrinths in real life, but the labyrinths that are available today are quite rare. And there is nothing new except going inside and only looking for a way out. We are therefore adding more items including enemies to chase and items to add for the challenge  and enjoyment of the game. So that make the game suitable for the style of horror under the concept "Someone trying to find a way out of the maze while running away from his imagination."  

    This project is one of the final projects from Game Design and Development class in third-year. Nightmare was developed by Unity and using Oculus for playing. For the gameplay part, we have 3 stages with 2 different enemies for each stage, but at the final stage, we will meet with 2 enemies at once. For the game's goal, a player must collect the item name "Nightmare Catcher" to open the exit door to pass the stage.

    Stage 1: The School 

    The Player will meet the girl name Agatha, she will chase the player a whole playtime. The player must collect Nightmare Catcher to open the exit door. Once the player collects all Nightmare Catcher, Agatha will enter the second phase that she will increase her speed.


    Stage 1.5: The Passing Way 

    After Player escape for Agatha's School, player will enter the room that between stage 1 and 2. The player will discover that Agatha follows the player with her mad mood until the player can't escape anymore. But in the last period, the player uses the holy power to stop her movement and finally escaped from her.



    Stage 2: The Manor

    After the Player escape from Agatha, the player will enter a manor. Same as stage 1, the player must collect Nightmare Catcher to open the exit door. But, the enemies in this stage were The Watchers. The Watcher will move when the player doesn't look at him but he will motionless like a statue. It looks easy right?, But, there are not only The Watchers are in this stage, there are fake watcher too. The fake watches are normal statues that can make players confuse.




    Stage 3: The Garden

    After the Player escape from Manor, the player will enter the final stage. The Garden is the hardest and biggest stage in this game. The Player will meet with Agatha and The Watchers at once, and there are weather conditions that will disrupt visibility within the scene for a whole time as second phase.


Here is a project package for import on Unity: Game Package




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