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Showing posts from February, 2021

The Explorer

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The Explorer (Game Development on Simulated Ecosystem for Learning through Virtual Reality Technology) My Responsibility: Coding game system via blueprint, Post processing (except LOD)      Project's Background:      Computer games have become a part of the daily life of most people’s entertainment activity either stress-relieving, practicing, or interacting with others. Virtual reality (VR) technology is used to simulate the experience that helps users feel tangible to the real world. VR is broadly applied in various fields, one of the most popular applications is games. This project was developed by combining HTC Vive PRO as a VR device and Wizdish ROVR 1 (VR treadmill) as a player controller.      This project is a first-person game that simulates an environment of three different types of ecosystems; tropical rainforest, savanna grassland, and desert. One drawback of VR applications is the dizziness which often presents when wearing a dev...

Chocola and Cheese

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Chocola and Cheese Software: Autodesk Maya      This project is one of the Computer Graphic and Animation classes. I have a reference from Chocola and Cheese from Sonic the Hedgehog series. I use my knowledge about rigging (paint weight) and animation by keyframe to create this one.

Junk Bot

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Junk Bot Software: Autodesk Maya My Role: Modeler (except junk piles and Junk Bot) and Animator      The story of a robot on a human world full of junk and junk piles, whereby the robot must clean up the junk on the human world in order.      This project is one of a Computer Graphic and Animation classes and develop by Autodesk Maya. My role on this project is to create a 3D model and animating one scene.           3D Modeling Role:          I created an easy windmill, a street, and a junks (not a pile junk or junk block) but other such as buildings I was download from free asset and insert a texture to it.           Animating Role:      I created one scene at the final of the video, a falling of junks.

Multimedia Website

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Multimedia Website    This work is a collaboration between two faculties, the Faculty of Architecture and the Faculty of Information Technology. The Faculty of Architecture is the website design, which will design functions and various features of the web, while the Faculty of Information Technology is a web developer, who will develop a website until it come out according to the pattern that was designed. Visit Website Here

Nightmare: Deep Inside the Heart

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Nightmare: Deep Inside the Heart Reference: Dark Deception (Models, Story, Audio, etc) like a fan made version Tool: Unity with VR My Responsibility: Coding, Level Design, Texturing, Sound Credit: Glowstick Entertainment, Inc. Reward: Second round of National Software Contest 22 (NSC 22)      Nightmare was conceptualized by playing the labyrinths in real life, but the labyrinths that are available today are quite rare. And there is nothing new except going inside and only looking for a way out. We are therefore adding more items including enemies to chase and items to add for the challenge  and enjoyment of the game. So that make the game suitable for the style of horror under the concept "Someone trying to find a way out of the maze while running away from his imagination."        This project is one of the final projects from Game Design and Development class in third-year. Nightmare was developed by Unity and using Oculus for playing...
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A Twilight Station Reference: Twilight's train station from Kingdom Hearts series Software: Autodesk Maya     This work is a midterm's project from Computer Graphic and Animation class. I reference this model from  Twilight's train station from Kingdom Hearts series with using Arnold technique on this model.

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MY NAME IS THITIKORN PADUNGWATSAWAT      My name is Thitikorn Padungwatsawat, nickname is Max, I'm 22 years old. My journey started in the Faculty of Information Technology at King Mongkut's Institute of Technology Ladkrabang (IT KMITL).      I'm interested in games industry. I have experience in developing games as my works below. I also have experience with RPG Maker and front-end development. I'm looking forward to pursuing career path involving games development. ------------------------------- My Education King Mongkut's Institute of Technology Ladkrabang Multimedia and Game Development Faculty of Information Technology GPA: 2.82 Ritthinarongron School Science - Math Program GPA: 3.98 ------------------------------- Language      Thai:           Native      English:    Upper Intermediate (CEFR 60) ------------------------------- My Skill & Works - Autodesk Maya (Basic)   ...